Substance Source is a vast library containing high-quality PBR-ready Substance materials, and is accessible directly in Unreal Engine via the Substance plugin. These customizable Substance files can easily be adapted to a wide range of projects and in Unreal Engine 4, you get 25 Substance Source materials curated by Allegorithmic and Epic Games. Substance by Adobe is a complete suite with everything artists need to create 3D digital materials. Originally developed for the game and film industries, where it is the reference solution for 3D texturing, Substance is now expanding its presence to industries such as apparel and footwear, retail, transportation design, product design, and architecture. Prints and paint: Prints, paint, and tags, different brushes, techniques and mediums to spray, roll and flock things from the ground up.For some of us who dreamed to play with the machine that paints the line on the road (yes there are weirdos everywhere), this category is the ultimate valve to express creativity in making road signs a bit more fun.
Cover everything in synthetic Fur! Derived from scan data and in 4K. Includes easy to use parameters for controlling: Color, Roughness, Metallic, Height, Normal, AO, SubsurfaceScattering, Opacity For use in Designer, Painter and Unreal 4 In.sbs and.sbsar format Screenshots from Unreal4 using these materials. The rest of the pack of 56 materials is available on my ArtStation.
Substance Painter can automatically unwrap meshes that don't have any existing UVs when importing the 3D mesh.
When creating a new project or re-importing a mesh into an existing project, make sure the setting 'Auto-unwrap' is checked. If disabled, the process will be skipped and mesh UVs will remain as-is.
This process is not compatible with the UDIM workflow.
Substance Painter Educational
When importing a mesh and using the unwrapping process, the following settings are available. Some settings are available via the Options button in the interface.
Setting | Description |
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Seams Fhotoroom x 2 7. | Controls if the seams (UV island borders) should be generated only for meshes that don't have them or always regenerated. Possible values:
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UV islands | Controls if the UV unwrapping should generated from meshes without UVs or for any meshes. Possible values:
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Packing | Waves au reg utility 9.2 mac. Controls the packing/layout of UV islands of the meshes. Possible values:
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Margin | Defines the spacing between UV islands. This setting applies a general percentage independent from the resolution. Possible values:
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Below is a list of limitations related to the unwrapping process:
Substance Painter Features
- Processing high poly meshes can take a long time.
- Vertices at the exact same coordinates are merged
- UV Generation may fail on some mesh parts in some rare cases
- Non uniform or highly distorted texel ratio in a single UV island in some cases
- Non uniform texel ratio between Texture Sets
- UV island generated can be very elongated and do not fit into UV space in some cases
- Degenerated faces or non-triangular mesh faces with small or overlaping edges may not get UV unwrapped
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